Nvidia sli broadcast game only10/3/2023 ![]() Greedfall - Very good in 3/4way no anomalies Monster hunter world - 160% scaling - no artifacts(2way) - custom profile - 3way offers 220% scaling but issues with meowlotov cocktail otherwise perfect Vermintide 2 - seems to work well stock but scaling drag in some levels, custom profile makes minor flicker in distance but great scaling in 5k Shadow warrior 2 - perfect scaling - no artifacts ![]() Ori WIll of the Wisps - 340% scaling, Quad SLI friendly Valheim - 250-285% scaling, minimal anomalies. Genshin Impact(5k) - Perfect scaling, minor to moderate anomalies, Quad SLI approved Risk of Rain 2 - No anomalies, scales good, cpu limited works goodĭusk - what is a GPU, effective load split - (just play it on a single gpu) Shadow Warrior 3 - I have this game working in quad SLI but it was around when my system stopped working so progress is halted for the time beingĮscape from tarkov - 250%-280% very good scaling - flicker in menu and bullet holes in face shieldĪmid evil (5k) - effects medium, taa off. Remnant: From the Ashes - No anomalies/flickering, scales very well, no stability issues, Quad SLI approved Shattered: Tale of the Forgotten King - 275% tri-sli scaling, Quad SLI approved Rocket league (QHD) DX11 - 850fps+ - no artifacts (lost profile) Kozary's Custom Profiles Triple SLI 4k100fps by engine:ĪBZU - sli works ok in 3 way - stability issues - custom profile not finished So I at least double my fps worst case scenario but there is usually a minor grievance with flickering in menus and such.Īll on water cooling, I even milled up a waterblock for the CPU VRM it's a very nice setup despite this the water temps still climb over 50c! With 2x 240圆0mm and 1x 120圆0mm rads in push/pull config.Ĭomparison system for testing if issues are sli specificġ60% scaling = +60% fps. So far triple SLI is it worth it? Yes, most games give about 210-290% scaling. I have been running SLI systems for over 10 years now and I have had great success over the years. It's about GPU compute, but if you read the first part (before they get into using Infiniband) they say that GPUs on separate CPUs won't even be able to talk to each other directly, as such I'd be 99.99% convinced that quad SLI in this sort of configuration wouldn't even work, seeing how it's meant for consumer use on consumer motherboards (and isn't supported for Pascal anyway, but that's a different story).This thread is just about my experience with triple SLI a good way for me to keep track of my custom bits and a bit of info about SLI. I actually googled a bit since I was curious and found this article: I'm not even sure SLI is designed to work that way, I'd be very careful about dumping significant sums into potentially low clock Xeons just to get PCIe lanes for gaming. It's probably not as simple as looking at the number of lanes available, as you'd need to know what sort of latency and bandwidth you can get from PCIe on CPU1 to PCIe on CPU2. That's an interesting question, but I don't think I've ever seen gaming benchmarks on a system like that. Nvidia predefined SLI Mode DX10: 0x00000002 (SLI_PREDEFINED_MODE_DX10_FORCE_AFR)īe aware all settings are required for this to work. Nvidia predefined # GPUs: 0x00000004 (SLI_PREDEFINED_GPU_COUNT_DX10_FOUR) ![]() SLI Specific Hacks (DX1x): 0x00110000 (Battlefield 1) SLI Copy Engine: 0x00000020 (FORCE_CE_UPLOADS) SLI Broadcast (DX1x): 0x00000001 (DYNAMIC_BROADCAST_RENDER_TO_TEXTURE) Just incase these images disappear in the future. screenshot here Ultra Settings with TAA & AO. You'll need the latest Profile Inspector build from here: Currently seeing flickering on water reflections and flickering shadows on the player model. Leaving this up incase anyone else wants to try to figure out working settings. Ok, these settings are not 100% flawless. I got Skyrim Special Edition working almost flawlessly with good SLI scaling too!! It looks like these new options enable other SLI related hacks in the driver! new version of Nvidia Inspector has a lot of new SLI options available. ![]()
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